![]() ![]() Between a deep narrative spanning toy continents and playsets, a large playable cast that would make any stable tremble in their tights, and drama that unfolds both inside the ring and behind-the-scenes, the game puts a premium on narrative and characters. With storytelling being so fundamental to both pro-wrestling and JRPGs, WrestleQuest doubles down on this element. From rivalries and partnerships to in-ring surprises, dramatic reveals, and behind-the-scenes machinations, part of the spectacle of wrestling is its amazing narrative and characters. Just like a good JRPG, pro-wrestling has always been about story. It’s the shared DNA between pro-wrestling and RPGs. How did the idea for that first come about? WrestleQuest is combining old-school RPGs with the world of wrestling, which isn’t a combination we’ve seen all too often. "Between a deep narrative spanning toy continents and playsets, a large playable cast that would make any stable tremble in their tights, and drama that unfolds both inside the ring and behind-the-scenes, the game puts a premium on narrative and characters." Below, you can read our interview with WrestleQuest’s creative director Zack Manko. ![]() To that end, we recently sent across some of our questions about the game, learning quite a bit about the game’s structure, combat, world, and more in the process. ![]() It’s a curious and exciting blend, so of course, we have been itching to learn more about WrestleQuest. Pixel art visuals, a story- and character-driven experience, and quests and side quests aplenty promise to entice JRPG fans, while with its unique combat system, renowned superstars and more, it seems to have more than enough to appeal to wrestling fans everywhere. When you think of wrestling in video games, you might not necessarily think of JRPGs, but developer Mega Cat Studios is concocting an experience that looks infuse those two worlds together with the upcoming WrestleQuest. ![]()
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